Saturday, April 10, 2010

which older games have aged well? which ...

my nominations are:aged badly: 'donkey kong country' series / SNES 1994-1996just doesn't feel amazing anymore. the graphics were top of the line then, but now 2D games like yoshi's island have aged better because of their bitmap sprites and better art direction. platforming feels stale. yoshi is still abundant with life.aged well: 'super metroid' / SNES 1994brilliant and clever world structure. amazing atmosphere still felt just as deeply in 2008. an extremely well-balanced and well-paced game, considering all the complex elements that make up the experience. a unified and consistent design in which samus is insepreble from her world.can still teach games today how to tell a story.which older games have aged well? which ...
i'll never forget the feeling of when the third boss in Super Metroid is defeated, and then comes back to life as a skeleton... i was so happy to defeat him. then shocked that there is still more AND then surprised that he just collapses as a pile of bones. Amazing. Still a great game. Final Fantasy 3 is still relevant and has an amazing story.Many of the Mario Bros. games have held up, especially Super Mario World. As for one's that haven't held up well... a lot of the early RPGs for the NES and SNES lacked any real replay value, and a lot of those Mario rip off platformers didn't last long either. Avoid the Noid, anyone? which older games have aged well? which ...
[QUOTE=''just_nonplussed''] my nominations are: aged badly: 'donkey kong country' series / SNES 1994-1996just doesn't feel amazing anymore. the graphics were top of the line then, but now 2D games like yoshi's island have aged better because of their bitmap sprites and better art direction. platforming feels stale. yoshi is still abundant with life. aged well: 'super metroid' / SNES 1994 brilliant and clever world structure. amazing atmosphere still felt just as deeply in 2008. an extremely well-balanced and well-paced game, considering all the complex elements that make up the experience. a unified and consistent design in which samus is insepreble from her world.can still teach games today how to tell a story.[/QUOTE]Agree with you with the selection, but not your last comment on metroid, i wouldnt add ''tell a story'' but it did had a very good atmosphere. The part where the Metroid gets killed by Mother brain did involved story stuff though and it was really cool. Super Metroid is one of my favorite games of all time by the way...There are lots of NES games that had aged greatly, proof of it is the release of Mega Man 9 with oldschool graphics. PSOne games on the other hand... IMO are not that good anymore, I never played Xenogears before or Silent Hill 1, so i decided to give them a try months ago, i couldnt go through them, i didnt like them. I guess it was about playing them in their moment.Some games that are not affected by aging are 2D fighting games, i can still play Street Fighter 2 and it seems that wont change, but i wouldnt play old 3d fighting games, like Tekken 1, 2 or 3
'Agree with you with the selection, but not your last comment on metroid, i wouldnt add ''tell a story'' but it did had a very good atmosphere.'-at first play it doesn't seem to have a story, but the more you play the more you realise all the subtle little things and it sounds strange but eventually the actual interactions you have with the world 'become' a story and it starts forming things in your mind. also, the ending twist just would not have the same emotional impact without the long 5 hour or so build-up. that last scene is so well integrated into the rest of the adventure that it all feels consistent enough.guess it depends on how you define stories. metroid didn't have a 3-act structure or cut scenes, but then that would have ruined what was such a seamless 'flowing' game. my point is that developers need to go back and look at the template for these types of stories to progress beyond the cut scene/dialogue dynamic.i think bioshock is a good example and comparison to SM.
All the ones in my signature have aged well.
psone games i think age worse because it's in the early years of 3D as developers were just getting to grips with how to make a 3D game. however, some of the last psone releases have aged well IMO: chrono cross, vagrant story etc. CC because it uses hand-drawn 2D backgrounds, and while VS uses mostly just 3D models, the hard polygon edges and jittery mo-cap animation work well with the comic book flavour the developers intended to give it.Rez has also aged well. probably because it's unique and does not really use texture detail.
Aged well:
Spyro 2 %26 3
Crach bandicoot: warped
Dino crisis 1 %26 2
Parasite eve 2
Thunderforce 4
Einhander
castlevania: SotN

Link to the Past and Super Mario World have aged VERY well and are still VERY relevant today.
Super Mario Series has aged very wellMega Man series has aged wellMany 16 bit RPGS have also aged wellHave not aged wellStar foxalmost all early 3D sports gamesnearly 90% of the 32/64 bit generation has not aged well.
Theme Hospital comes to mind, maybe more but my mind is blank after that.
Goldeneye/perfect dark have both aged well for FPS, I could get some friends and still have a lot of fun playing multiplayer.Graphically FF7 has aged poorly, I still love the game but the block arms/hands just look bad now.Street fighter II has aged very well.
Street Fighter, Mario, and Megaman have all aged well. Sonic has not aged well at all.
Street Fighter II to Super Street Fighter II TurboDonkey KongPac-Man, and Ms. Pac-ManTetrisMario series
Game that hasn't aged well: Tomb Raider.
Sure, it might have been quite the game back in the day, but its unfriendly camera and poor controls really cripple this game.Game that has aged well: Sonic the Hedgehog 2.
While the newer games in the series absolutely suck (and I'm being nice with that statement!), the original Genesis Sonics -- especially 2 -- still are as fast and fun as they were back in the early 90's.
[QUOTE=''wassup432'']Street Fighter, Mario, and Megaman have all aged well. Sonic has not aged well at all.[/QUOTE]i'd say sonic on the sega mega drive (genesis) is still relevent. the 3D games haven't faired well, but i think the design is really innovative; they thought out how sonic would work with the his world. sonic's a platformer, but you can play it just like a racing game or a pinball game. it's a very versitile design.some of the platformers today aren't so well thought out and interesting as sonic IMO.
Zelda OoT and Pokemon Gold are two games that have aged really well in my opinion... sure, OoT's controls are a bit clunky these days, but once you get used to them it isn't that bad.
Aged well:



-Star Control II: The Ur-Quan Masters (First released in 1992, first played by myself sometime around 2006, shot to the top of my greatest games of all time list not long after. 'Nuff said.)

-Deus Ex (just the original)

-System Shock 1 and 2

-Magic Carpet 1 and 2

-Fallout 1 and 2

-Zelda: A Link to the Past

-just about every single Mario title

-Radiant Silvergun

-Outcast

-Exile



Aged badly:



-Wolfenstein 3D, Doom, Quake, and most other old FPSs (What keeps us playing them is nostalgia and not particularly outstanding gameplay compared to modern FPSs, if you ask me. We demand more than find-the-key-and-the-exit nowadays.)

-Many early first-person dungeon-crawling RPGs (most of those being early 1980s titles; most of them released after that time period have very refined gameplay mechanics despite basically being the same sort of game at its core)

-Most 1980s/early 1990s flight simulators (mostly because later titles harnessing newer tech would undoubtedly do a better job of simulation)
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